Fallout 4 Update: A Power Suit for the Post Nuclear Age

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This game is super fun

Commonwealth Chic

Fallout 4 Is A Fuckton Of Fun

So just a quick update on my progression in Fallout 4. I’m having a fuck ton of fun with this game, despite it being massively frustrating. I’m not too far in the game but I’ve made some solid progress with side quests. I usually like to do a bunch of side quests before I really dive into the story mode, so I can go into it with as much power as possible. This is the wisdom of Mighty Dale.

My character is shaping up well. He’s just starting to become a force to be reckoned with in the Commonwealth Wasteland.  He’s also impeccably dressed. The mere sight of him breeds feelings of bravery and patriotism, while also instilling fear in the hearts of super mutants and punk ass raiders.

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Hey girl. Wanna find out why the call me The Minuteman?

Settlement Building Is Also A Fuckton Of Fun

I’m finally starting to get a few weapons, and my settlements are really starting to shape up. The settlement building turned out to be one of my favorite aspects of the game.  It’s a hugely creative undertaking and since Fallout 4 is an RPG, deep down inside this level of customization is a truly fun thing to play around with. It gives the player the opportunity to choose what they want to focus on, and build their own post apocalyptic community. I’ve focused mostly on The Castle and Sanctuary. As far as weapons go, all I can say is the fat man, h-o-l-y  f-u-c-k that thing is awesome, it’s like a catapult for a little nuke.

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Yes, it is huge. Thanks for noticing.

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I’m still not too far into this game but I can’t wait to get deeper into the story mode, and immerse myself in the Commonwealth. I’m excited to see what happens in the end and I’m excited to get a full review of my experience up.  I’ll catch you guys later.

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Fallout 4 vs Mighty Dale

     

2 Hour Battle

In Fallout 4

 Mighty Dale was almost vanquished by Fallout 4, but he prevailed. There is a lesson in this. 

Persistence is the key. Or, simply making sure you have enough ammo. In any case, learn from Mighty Dale. Gaming requires fearlessness and persistence. 

Fallout 4: At First Glance

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What a way to wake up

Vault 111: House of Horrors

It Begins

Hey guys, just a quick update. I have began Fallout 4 and needless to say it started off with a bang, quite literally. The shit hits the fan real fast in this game, and it wasn’t long before the action kicked into gear.

I’m not far in this game but already I have witnessed a nuclear explosion, been frozen for 200 years, seen my wife get shot in the face, seen my baby get kidnapped, fought giant roaches and a deathclaw. But one aspect has really stood out to me is that Codsworth (my character’s robot butler/nanny) is a total and complete asshole, I catch up with his robotic, flame throwing ass after I left Vault 111 and after he tells me I’ve been frozen for 200 years he proceeds to quip in his upper crust British accent “You’re 2 centuries late for dinner.”

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What the fuck did you just say to me, Codsworth?

So far I’m having a good time with the game, expect a full review sometime in the future, not making any promises as to when because this game is huge but I will get to it. Hopefully I’ll get to spend a lot of time with it over the next few weeks.

If you’re new to the site that means I’ll have an in-depth, long ass review for you, a la my Lara Croft review.

I’m off to explore the Commonwealth!

Rise of the Tomb Raider – Dale’s Review

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Lara Croft Delivers Again

Dale’s Review

As the credits roll all one can do is sit in pure bliss and watch. This is the feeling at the end of Rise of the Tomb Raider. We have posted updates during gameplay, but now I’m done and ready to review.

When buying this game it came down to a choice between Fallout 4, and this, and in the end I’m glad I made the decision that I did.  Rise of the Tomb Raider is spectacular in every way.  Despite the fact that I still have to get to Fallout 4 and Star Wars Battlefront, this is the best game I’ve played all year hands down. So let’s get into it.

Square Enix Hit It Out Of The Park

This game is just wonderful.  it contains all the components necessary in a great adventure game; spectacular location, high stakes, a challenging enemy, a mystery and more. The game is especially potent for those of us who grew up idolizing Indiana Jones. If a game company would take everything about this game and slap Indy in it, you’d have a home run Indiana Jones game,but Lara Croft fills the position ably.  This game is basically an Indiana Jones movie in game form, with everything from booby traps to crumbling floors, to ancient relics, are here and it’s all at your fingertips……….literally.

The most exciting, and beautiful, moments in the game are when you’re exploring ancient tombs, and buried cities. There’s a breathtaking Byzantine ship buried in ice that’s totally worth the side quest to experience.

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whenever you are asked why you seek the divine source, this is what you’ll say, in your head…….most of you, ok I said it out loud

The Plot

I don’t think I have to explain who Lara Croft is. If you  need it explained please step to the left and prepare for execution. So, we catch up with Lara one year after the events of the first Tomb Raider, trekking up a mountain in Siberia, looking for something called the Divine Source. You have been discredited by a shadowy organization called Trinity (aka  The Ancient Order of Dicks), who also have some connection to Lara’s deceased father (whom they also discredited). Lara has inadvertently led Trinity to the Siberian mountains and the ancient city of Kitezh. If you know your history and mythology, which I do (I looked it up) it’s actually a legendary lost city in central Russia. That adds a whole layer of mystery to the game and actually connects it to the past.

Graphics

So let’s move on to what really pops in this game, the visuals. The landscape is INCREDIBLE.  Everything from the peaks of icy mountains to the low valleys surrounded by enormous mountains, to the lost cities and tombs themselves, everything is big and awe inspiring.

This game truly excels when it comes to the mountains. I come from a place near the rockies, and love going to the mountains. One thing that anybody who’s seen the real big mountains knows is that mountains are enormous, and awe inspiring  in person. This where the game triumphs, the mountains are huge and looming, and they certainly do the trick of making you feel small.

The underground tombs and lost cities are nothing short of incredible. Decayed and ruined by time but beautiful in their own right, but the truly great thing is that these places are able to be explored. You aren’t bogged  down by linear gameplay or lack of shit to do. Just run around, explore tombs, find cities and be your best Lara Croft.

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The snowy peaks of Siberia

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One of the many tombs just waiting to be explored

Mechanics

This all brings us to the big question, how does the game play?  I enjoyed the game mechanics. The jumping was on point, no button delay at all. One thing that bothered me was the fact that reload is X/Square, and melee is Y/Triangle. This was sort of awkward and difficult to get used to, considering that in most games reload or melee is X/Square, and Y/Triangle is to switch weapons, but you’ll get used to that quickly. Other than that the game mechanics are wonderful, you won’t have any problems once you get used to it.

The Icing On The Cake

Let’s get into what really brought this game home for me. There was a real sense of danger in things like crumbling floors with spikes beneath, avalanches, finding your way out of underwater caverns before you drown, etc. Stuff like that makes for an exciting experience. Running full tilt through an ancient building as it crumbles around you, is thrilling every time especially when you get to the end of the building. That’s where you realize, you have to jump, and hope you survive all the way to the other side where youa use your axe to latch onto something to grab. Will you make it? You won’t know until you jump.

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Oh………..shit, you have to outrun this (click image to see avalanche video clip

In Conclusion

Ok, so let’s wrap this up, guys and girls. The final verdict is that this game is absolutely wonderful, a thrill, and a pleasure to play. Don’t wait, pick it up now. Get it in your collection. Any game that makes you feel accomplished at the end is a great game, and this is absolutely a great game. As Richard Croft put it,  “Greatness is in what we do, not in who we are.” So get out there  and do something great, adventurers.

 

Tomb Raider Update: There Is No Candy

Lara Croft: Rise Of The Tomb Raider

Midgame Update

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Sometimes I Drive Dale Mad.

The Candy Is A Lie

Dale and I are chums, and as good chums do, Dale and I text often. In this case Dale was playing the new Tomb Raider, about which we have already written.

Dale is understandably wary of descending into a cave because as he wrote, the mercenaries that preceded him are getting massacred. Being a supportive friend, I postulate that perhaps there is candy in the cave.

It gives him the incentive to carry on and sally forth to his certain doom sure delight. Then, because I am sometimes a dick, I just run with the whole candy thing. Why? Because the all caps rage induced outburst that follows made me laugh.

In any case this shall serve as a placeholder until mighty Dale finishes the game and can pronounce his judgement for one and all, to hear and obey.

Rise Of The Tomb Raider – Day One First Glance


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The New Lara Croft

vs The Ancient Order Of Dicks

This game is excellent. Dale will do his usual thorough write up once he finishes, but this is a good sense of how it felt upon first taste.

The links below have some game footage that is just beautiful. Again, this isn’t the review, just the first impressions.

A Watery Grave Narrowly Avoided

https://account.xbox.com/en-US/gameclip/bbb433ec-28b0-42c7-813d-eaba6d7b9ae7?gamertag=robochrist2000&scid=80f60100-215b-4f08-8c68-2b353e5e3f4b

Mountains. Ice. Awesomeness

https://account.xbox.com/en-US/gameclip/b0579fc3-cf4a-4f90-8d01-8df5899e7bb9?gamertag=robochrist2000&scid=80f60100-215b-4f08-8c68-2b353e5e3f4b

AVALANCHE

https://account.xbox.com/en-US/gameclip/b0579fc3-cf4a-4f90-8d01-8df5899e7bb9?gamertag=robochrist2000&scid=80f60100-215b-4f08-8c68-2b353e5e3f4b

It’s like playing an Indiana Jones movie. It’s that good.

Assassin’s Creed Syndicate: Dale’s Review

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Good Game. Bad Ending

Guys and girls, I have always enjoyed the Assassin’s Creed franchise, and have played every single one of them, simply for the sake of the story.  It gave me an opportunity to explore different periods of time, such as Renaissance Italy, or the Caribbean in the golden age of piracy, and those two benefits have been the best part of the AC franchise; with the exception of Black Flag which was simply an overall wonderful game and still the best of the franchise.

The two most recent installments, Unity and Rogue left much to be desired. Unity was a disaster of story telling and mechanics and might as well been called Assassin’s Creed: Glitch Fest 2014. I learned this the hard way when I went to air assassinate some poor son of a bitch and instead wound up missing the target and stuck standing inside of a wagon unable to escape, or be killed, my own personal Sisyphus legend. Obviously, the newest installment Assassin’s Creed: Syndicate had a lot of making up to do, and for the most part it does that, so lets get into this thing.

The Review

Assassin’s Creed: Syndicate takes us into the shoes of Jacob and Evie Frye, sibling assassins in Victorian London.  An AC setting has never looked so beautiful. The game manages to capture the bleakness of London’s squalor in the 1800’s. Crouching atop Big Ben, and looking around offers a beautiful look at your surroundings. The thick black smoke rising from the smoke stacks of a distant factory, an almost endless stream of cargo boats cluttering up the Thames far below… this game does more than mimic Victorian London. This game IS Victorian London in all it’s beauty and squalor, which it magnificently melds here. The beauty of Buckingham Palace and Big Ben meshes perfectly with the dirt and squalor of the rest of London, where the few rich live large and the poor live in shit. The world is so exquisite I half expected to run into the characters from Penny Dreadful at some point.

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Seeing this for the first time is a truly special experience and what the AC franchise is all about

It’s Not A Game. It’s An Interactive Movie

Another aspect that adds to the entire experience is the soundtrack, the music in this game is absolutely exquisite, Syndicate single handedly has the best music since the incredible Black Flag soundtrack, an amazing mix of orchestral pieces and operatic pieces, this game is an interactive movie.

Gameplay

The gameplay mechanics aren’t much different from the previous AC installments. However,  the use of separate protagonists, each with different personalities and skills, is a true triumph.  This allows each player to gravitate towards whomever suits their play style and personality.

Evie is slick, stealthy, and quiet and she prefers to kill that way, some people play this style of game so they will gravitate towards Evie, I am not one of them.

Jacob is more confrontational and, in my opinion is the stronger fighter. This is my personal style of play. I often find it faster, more fun,  and easier to engage in a straight up brawl. It’s much easier to complete your mission when all opposition is dead.

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more my style

A wonderful aspect that has been added into the AC world are the gangs. Jacob decides to conquer London via the streets, and his gang, The Rooks. Once you’ve conquered all the neighborhoods in a certain territory (such as Whitechapel) you’ll be challenged to a gang war. These are a lot of fun. I just wish they were bigger.

When I heard Victorian London gang war I expected the opening fight from Gangs of New York, not the fight from the end of The Outsiders (if that). Unfortunately there’s really only two gangs The Rooks and The Blighters. Including more gangs with some sort of politics system would have made this aspect of the game a lot more fun.

Power, politics and strategic alliances have always been a part of gang land.The gang aspect of the game should have been treated like the mafia, with multiple factions, and a hierarchy in place. This would have allowed for the player to conquer territory using a bit more strategy and savvy.  Middle Earth: Shadow of Mordor’s nemesis system springs to mind. Imagine the possibilities if you could simply kill the leader of a rival faction in order to place an ambitious underling in charge, as a puppet leader.  Or offering the gang money and power in order to turn on their own leader. A system like that would have taken a fun aspect and turned it into a selling point, allowing a player to take over the streets using their own particular, unique brand of skill, savvy and savagery.

Weak Ending

The only real problem I can think of is the ending, which i won’t spoil for anybody here.  It does involve fighting a man in a magic shawl thing, and doesn’t really fit in with the rest of the game. Also, the problem with having such a beautifully built environment is that it makes you long to see what they can do with an Ancient Rome, Greece or Egypt.

The biggest problem in my mind with the AC franchise is the same problem I see with the Call of Duty franchise. It keeps going forward when there is still plenty of interesting ground to cover in the past.

Assassin’s Creed is now at the point where the Western world begins taking its modern shape. Guns, cannons, steam ships and railroads are beginning to rule the landscape, and considering they even lightly covered WWI in Syndicate, I don’t see how they can continue to go forwards in time.  Ubisoft basically has the beginning of man all the way up to the Crusades, and the eras in between installments to show us and let us play around in. Should they decide to go Elsewhere  I am definitely excited to see what the future has in store.

Welcome to the Brotherhood, boys and girls.

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